ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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这里列出了所有类成员,并附带类的详细说明:
A
B
C
D
E
F
G
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onAttach() :
AnimationComponent
,
Behavior
,
CameraComponent
,
Component
,
RendererComponent
onCreate() :
Behavior
,
Component
onDestroy() :
AnimationComponent
,
Behavior
,
CameraComponent
,
Component
,
RendererComponent
onDetach() :
Behavior
,
Component
,
RendererComponent
onRender() :
RendererComponent
,
SpriteRenderer
onStart() :
AnimationComponent
,
Behavior
onUpdate() :
AnimationComponent
,
Behavior
operator=() :
AudioManager
,
AudioPlayer
,
AudioTrack
,
Component
,
Config
,
EventBus
,
FontManager
,
Game
,
GameObject
,
Renderer
,
ResourceManager
,
Scene
,
SceneManager
,
SpriteSheet
,
TextureManager
,
Time
,
Window
制作者
1.17.0