ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
载入中...
搜索中...
未找到
AudioManager类 参考final

#include <AudioManager.h>

Public 成员函数

 AudioManager (const AudioManager &)=delete
AudioManageroperator= (const AudioManager &)=delete
 AudioManager (AudioManager &&)=default
AudioManageroperator= (AudioManager &&)=default
 ~AudioManager ()

友元

class ResourceManager

构造及析构函数说明

◆ AudioManager() [1/2]

AudioManager ( const AudioManager & )
delete

◆ AudioManager() [2/2]

AudioManager ( AudioManager && )
default

◆ ~AudioManager()

~AudioManager ( )
inline

成员函数说明

◆ operator=() [1/2]

AudioManager & operator= ( AudioManager && )
default

◆ operator=() [2/2]

AudioManager & operator= ( const AudioManager & )
delete

◆ ResourceManager

friend class ResourceManager
friend

该类的文档由以下文件生成: