|
ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
|
#include <AudioManager.h>
Public 成员函数 | |
| AudioManager (const AudioManager &)=delete | |
| AudioManager & | operator= (const AudioManager &)=delete |
| AudioManager (AudioManager &&)=default | |
| AudioManager & | operator= (AudioManager &&)=default |
| ~AudioManager () | |
友元 | |
| class | ResourceManager |
|
delete |
|
default |
|
inline |
|
default |
|
delete |
|
friend |