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ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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纹理管理器 更多...
#include <TextureManager.h>
Public 成员函数 | |
| TextureManager (const TextureManager &)=delete | |
| TextureManager & | operator= (const TextureManager &)=delete |
| TextureManager (TextureManager &&)=default | |
| TextureManager & | operator= (TextureManager &&)=default |
| ~TextureManager ()=default | |
友元 | |
| class | ResourceManager |
纹理管理器
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delete |
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default |
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default |
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delete |
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default |
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friend |