ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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TextureManager类 参考final

纹理管理器 更多...

#include <TextureManager.h>

Public 成员函数

 TextureManager (const TextureManager &)=delete
TextureManageroperator= (const TextureManager &)=delete
 TextureManager (TextureManager &&)=default
TextureManageroperator= (TextureManager &&)=default
 ~TextureManager ()=default

友元

class ResourceManager

详细描述

纹理管理器

构造及析构函数说明

◆ TextureManager() [1/2]

TextureManager ( const TextureManager & )
delete

◆ TextureManager() [2/2]

TextureManager ( TextureManager && )
default

◆ ~TextureManager()

~TextureManager ( )
default

成员函数说明

◆ operator=() [1/2]

TextureManager & operator= ( const TextureManager & )
delete

◆ operator=() [2/2]

TextureManager & operator= ( TextureManager && )
default

◆ ResourceManager

friend class ResourceManager
friend

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