ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
Toggle main menu visibility
载入中...
搜索中...
未找到
BehaviorSystem.h
浏览该文件的文档.
1
#pragma once
2
#include "
System.h
"
3
4
namespace
Shit
{
5
class
Behavior
;
6
13
class
SHIT_API
BehaviorSystem
final :
public
System
{
14
public
:
15
BehaviorSystem
(
int
priority = 0);
16
~BehaviorSystem
()
override
;
17
18
void
update
()
override
;
19
void
destroy
()
override
;
20
21
void
registerBehavior
(
Behavior
*behavior);
22
void
unregisterBehavior
(
Behavior
*behavior);
23
24
private
:
25
std::vector<Behavior*> m_behaviors;
26
std::vector<Behavior*> m_pendingBehaviors;
27
};
28
}
SHIT_API
#define SHIT_API
定义
Core.h:12
System.h
Shit::Behavior
行为基类 —— 用于编写自定义游戏逻辑
定义
Behavior.h:18
Shit::BehaviorSystem::update
void update() override
每帧更新(纯虚)
Shit::BehaviorSystem::BehaviorSystem
BehaviorSystem(int priority=0)
Shit::BehaviorSystem::unregisterBehavior
void unregisterBehavior(Behavior *behavior)
注销 Behavior(onDetach 时自动调用)
Shit::BehaviorSystem::~BehaviorSystem
~BehaviorSystem() override
Shit::BehaviorSystem::registerBehavior
void registerBehavior(Behavior *behavior)
注册 Behavior(onAttach 时自动调用)
Shit::BehaviorSystem::destroy
void destroy() override
销毁(纯虚)
Shit::System::System
System(int priority=0)
Shit
定义
AudioPlayer.h:9
ShitEngine
System
BehaviorSystem.h
制作者
1.17.0