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ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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成员的完整列表,这些成员属于 BehaviorSystem,包括所有继承而来的类成员
| BehaviorSystem(int priority=0) | BehaviorSystem | |
| destroy() override | BehaviorSystem | virtual |
| getPriority() const | System | inline |
| getScene() const | System | inline |
| init()=0 | System | pure virtual |
| m_priority | System | protected |
| m_scene | System | protected |
| registerBehavior(Behavior *behavior) | BehaviorSystem | |
| setPriority(int priority) | System | inline |
| setScene(Scene *scene) | System | inline |
| System(int priority=0) | System | |
| unregisterBehavior(Behavior *behavior) | BehaviorSystem | |
| update() override | BehaviorSystem | virtual |
| ~BehaviorSystem() override | BehaviorSystem | |
| ~System() | System | virtual |