ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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SpriteRenderer 成员列表

成员的完整列表,这些成员属于 SpriteRenderer,包括所有继承而来的类成员

Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
GameObject classSpriteRendererfriend
getGlobalBounds() overrideSpriteRenderervirtual
getOwner() constComponentinline
getSourceRect() constSpriteRendererinline
getTexturePath() constSpriteRendererinline
getZIndex() constRendererComponentinline
isFlipped() constSpriteRendererinline
isRegistered() constComponentinline
isVisible() constRendererComponentinline
m_isRegisteredComponentprotected
m_isVisibleRendererComponentprotected
m_ownerComponentprotected
m_zIndexRendererComponentprotected
onAttach() overrideRendererComponentvirtual
onCreate()Componentinlinevirtual
onDestroy() overrideRendererComponentvirtual
onDetach() overrideRendererComponentvirtual
onRender(SDL_Renderer *renderer, const CameraComponent *camera) const overrideSpriteRenderervirtual
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
RendererComponent()RendererComponent
setFlipped(bool flipped)SpriteRendererinline
setSourceRect(const std::optional< SDL_FRect > &sourceRect)SpriteRendererinline
setTexturePath(const std::string &texturePath)SpriteRenderer
setVisible(bool isVisible)RendererComponentinline
setZIndex(int zIndex)RendererComponentinline
SpriteRenderer()=defaultSpriteRenderer
~Component()=defaultComponentvirtual
~RendererComponent() override=defaultRendererComponent
~SpriteRenderer() override=defaultSpriteRenderer