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ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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#include <AudioPlayer.h>
Public 成员函数 | |
| ~AudioTrackGroup ()=default | |
| void | pauseAll () |
| void | resumeAll () |
| void | stopAll () |
| void | setVolume (float gain) |
| float | getVolume () const |
| const std::string & | getName () const |
友元 | |
| class | AudioPlayer |
| class | AudioTrack |
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default |
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inline |
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inline |
| void pauseAll | ( | ) |
| void resumeAll | ( | ) |
| void setVolume | ( | float | gain | ) |
| void stopAll | ( | ) |
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friend |
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friend |