ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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TransformComponent.h
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1
#pragma once
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#include "
Component.h
"
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#include "
../Math.h
"
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namespace
Shit
{
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class
GameObject
;
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class
SHIT_API
TransformComponent
:
public
Component
{
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friend
class
GameObject
;
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public
:
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explicit
TransformComponent
();
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~TransformComponent
()
override
=
default
;
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// --- getter & setter ---
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const
Vector2
&
getPosition
()
const
{
return
m_position; }
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void
setPosition
(
const
Vector2
& position) { m_position = position; }
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const
Vector2
&
getScale
()
const
{
return
m_scale; }
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void
setScale
(
const
Vector2
& scale) { m_scale = scale; }
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float
getRotation
()
const
{
return
m_rotation; }
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void
setRotation
(
float
rotation) { m_rotation = rotation; }
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private
:
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Vector2
m_position{ 0.0f, 0.0f };
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Vector2 m_scale{ 1.0f, 1.0f };
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float
m_rotation = 0.0f;
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};
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}
Component.h
SHIT_API
#define SHIT_API
定义
Core.h:12
Math.h
Shit::Component::Component
Component()
Shit::GameObject
游戏物体类
定义
GameObject.h:22
Shit::TransformComponent::GameObject
friend class GameObject
定义
TransformComponent.h:15
Shit::TransformComponent::getRotation
float getRotation() const
定义
TransformComponent.h:27
Shit::TransformComponent::setRotation
void setRotation(float rotation)
定义
TransformComponent.h:28
Shit::TransformComponent::getPosition
const Vector2 & getPosition() const
定义
TransformComponent.h:21
Shit::TransformComponent::getScale
const Vector2 & getScale() const
定义
TransformComponent.h:24
Shit::TransformComponent::setPosition
void setPosition(const Vector2 &position)
定义
TransformComponent.h:22
Shit::TransformComponent::TransformComponent
TransformComponent()
Shit::TransformComponent::setScale
void setScale(const Vector2 &scale)
定义
TransformComponent.h:25
Shit::TransformComponent::~TransformComponent
~TransformComponent() override=default
Shit
定义
AudioPlayer.h:9
Shit::Vector2
glm::vec2 Vector2
定义
Math.h:5
ShitEngine
Component
TransformComponent.h
制作者
1.17.0