|
ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
|
成员的完整列表,这些成员属于 SpriteSheet,包括所有继承而来的类成员
| getCols() const | SpriteSheet | inline |
| getFrameCount() const | SpriteSheet | inline |
| getFrameHeight() const | SpriteSheet | inline |
| getFrameRect(int frameIndex) const | SpriteSheet | |
| getFrameRect(int row, int col) const | SpriteSheet | |
| getFrameWidth() const | SpriteSheet | inline |
| getMargin() const | SpriteSheet | inline |
| getRows() const | SpriteSheet | inline |
| getSpacing() const | SpriteSheet | inline |
| operator=(const SpriteSheet &)=default | SpriteSheet | |
| operator=(SpriteSheet &&) noexcept=default | SpriteSheet | |
| setCols(int cols) | SpriteSheet | inline |
| setFrameHeight(float height) | SpriteSheet | inline |
| setFrameWidth(float width) | SpriteSheet | inline |
| setMargin(float margin) | SpriteSheet | inline |
| setRows(int rows) | SpriteSheet | inline |
| setSpacing(float spacing) | SpriteSheet | inline |
| SpriteSheet(int rows, int cols, float frameWidth, float frameHeight, float margin=0.0f, float spacing=0.0f) | SpriteSheet | |
| SpriteSheet(const SpriteSheet &)=default | SpriteSheet | |
| SpriteSheet(SpriteSheet &&) noexcept=default | SpriteSheet | |
| ~SpriteSheet()=default | SpriteSheet |