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基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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CameraComponent 成员列表

成员的完整列表,这些成员属于 CameraComponent,包括所有继承而来的类成员

CameraComponent()CameraComponent
Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
getOwner() constComponentinline
getPixelPerUnit() constCameraComponent
getPosition() constCameraComponent
getPriority() constCameraComponentinline
getSize() constCameraComponentinline
getViewportRatio() constCameraComponentinline
getZoom() constCameraComponentinline
isRegistered() constComponentinline
m_isRegisteredComponentprotected
m_ownerComponentprotected
onAttach() overrideCameraComponentvirtual
onCreate()Componentinlinevirtual
onDestroy() overrideCameraComponentvirtual
onDetach()Componentinlinevirtual
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
screenToWorld(const Vector2 &screenPosition) constCameraComponent
setPriority(int priority)CameraComponentinline
setSize(const Vector2 &worldSize)CameraComponentinline
setViewportRatio(const SDL_FRect &ratio)CameraComponentinline
setZoom(float zoom)CameraComponentinline
worldToScreen(const Vector2 &worldPosition) constCameraComponent
~Component()=defaultComponentvirtual