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ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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成员的完整列表,这些成员属于 AudioPlayer,包括所有继承而来的类成员
| ApplyTrackGain(AudioTrack *track, const AudioTrackGroup *group) | AudioPlayer | inlinestatic |
| AudioPlayer(const AudioPlayer &)=delete | AudioPlayer | |
| AudioPlayer(AudioPlayer &&)=delete | AudioPlayer | |
| CreateTrackGroup(const std::string &name) | AudioPlayer | inlinestatic |
| Destroy() | AudioPlayer | inlinestatic |
| GetInstance() | AudioPlayer | static |
| GetMasterVolume() | AudioPlayer | inlinestatic |
| GetTrackGroup(const std::string &name) | AudioPlayer | inlinestatic |
| Init() | AudioPlayer | inlinestatic |
| operator=(const AudioPlayer &)=delete | AudioPlayer | |
| operator=(AudioPlayer &&)=delete | AudioPlayer | |
| PauseAll() | AudioPlayer | inlinestatic |
| Play(const std::string &filePath, const std::string &group="default") | AudioPlayer | inlinestatic |
| ResumeAll() | AudioPlayer | inlinestatic |
| SetMasterVolume(float gain) | AudioPlayer | inlinestatic |
| StopAll() | AudioPlayer | inlinestatic |
| Update() | AudioPlayer | inlinestatic |